May 19, 2012

Pixel blindness

Some more work on the Science Nerdy guy. Every time I try and keep things simple I always, ALWAYS get lost in the details. I've pretty much given up on resizing the larger image that I was using as a template. I can't retain the detail which is really starting to piss me off. So it's a resize and then a clean-up which I really didn't want to get into. Ho hum. 

Whoo! Photoshop just crashed on me losing 3 hours worth of work.



Finally getting it back. 
Voodoo boss character and edit based on feedback. 


May 13, 2012

Science!

Another glorious weekend over with - almost.
I've spent my time jogging on the heath, catching up with Stoo, finally watching the Avengers - incredibly good and reading Locke and Key in the park - also incredibly good.
All in, a fantastic weekend. Now, time to finish off some work.
Oh, here is a nerd. Had an idea for a new game so I thought I'd better get a rough of the main character down quickly.
A Bit more work on the "nerd". The last skin texture was a tad, "Zombie" and by Crispin I'm bored of Zombies.
Anyhoo, now with JetPack.
Another update and an entirely new way of constructing the Sprite. Finally engaged brain and built the body parts as separate objects that can be quickly updated. DOH!


May 8, 2012

I'm Batman

Guh, had a pretty tedious day getting my brain around training documentation. Sooo, much lunchtime was spent fooling around with a Batman sketch. It's not finished yet but it became a bit more animated: